Unity Tutorial 03
Final Product |
For this week’s Unity Tutorial, I got to delve even deeper into what it really means to be a game developer. The aim of the tutorial was to spawn in animals at random and randomly around the play area, to move the player character around a certain path and to create a boundary to where that character cannot pass and finally, spawn in pizzas after every push of the space bar.
What I found very interesting about this tutorial is
how tricky it is to make things random, as funny as that sounds. Writing and
re-writing the code to make it look cleaner was confusing and caused a few
errors in Unity that I just did not know how to fix until I looked closer and
realised that a command was not properly closed off or there was a simple typo error
which not going to lie, was very frustrating.
But alas, I managed to complete the tutorial, and
everything worked out perfectly in the end.
The commands and mechanics learnt in this tutorial
could prove very useful in my own game that I am going to create, and I cannot
wait to implement what I learnt in this tutorial in my own game later down the
line.
For this week’s Unity Tutorial, I got to delve even
deeper into what it really means to be a game developer. The aim of the tutorial
was to spawn in animals at random and randomly around the play area, to move
the player character around a certain path and to create a boundary to where
that character cannot pass and finally, spawn in pizzas after every push of the
space bar.
What I found very interesting about this tutorial is
how tricky it is to make things random, as funny as that sounds. Writing and
re-writing the code to make it look cleaner was confusing and caused a few
errors in Unity that I just did not know how to fix until I looked closer and
realised that a command was not properly closed off or there was a simple typo error
which not going to lie, was very frustrating.
But alas, I managed to complete the tutorial, and
everything worked out perfectly in the end.
The commands and mechanics learnt in this tutorial
could prove very useful in my own game that I am going to create, and I cannot
wait to implement what I learnt in this tutorial in my own game later down the
line.
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