Unity Tutorial 03

Final Product

 For this week’s Unity Tutorial, I got to delve even deeper into what it really means to be a game developer. The aim of the tutorial was to spawn in animals at random and randomly around the play area, to move the player character around a certain path and to create a boundary to where that character cannot pass and finally, spawn in pizzas after every push of the space bar.

What I found very interesting about this tutorial is how tricky it is to make things random, as funny as that sounds. Writing and re-writing the code to make it look cleaner was confusing and caused a few errors in Unity that I just did not know how to fix until I looked closer and realised that a command was not properly closed off or there was a simple typo error which not going to lie, was very frustrating.

But alas, I managed to complete the tutorial, and everything worked out perfectly in the end.

The commands and mechanics learnt in this tutorial could prove very useful in my own game that I am going to create, and I cannot wait to implement what I learnt in this tutorial in my own game later down the line.

For this week’s Unity Tutorial, I got to delve even deeper into what it really means to be a game developer. The aim of the tutorial was to spawn in animals at random and randomly around the play area, to move the player character around a certain path and to create a boundary to where that character cannot pass and finally, spawn in pizzas after every push of the space bar.

What I found very interesting about this tutorial is how tricky it is to make things random, as funny as that sounds. Writing and re-writing the code to make it look cleaner was confusing and caused a few errors in Unity that I just did not know how to fix until I looked closer and realised that a command was not properly closed off or there was a simple typo error which not going to lie, was very frustrating.

But alas, I managed to complete the tutorial, and everything worked out perfectly in the end.

The commands and mechanics learnt in this tutorial could prove very useful in my own game that I am going to create, and I cannot wait to implement what I learnt in this tutorial in my own game later down the line.

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