Games and Game Design

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Games are not easily defined. It is hard to create a definition for something that is constantly evolving and changing. With every new game that comes out and every time a studio decides to do something different or new the definition could be changed, sure it is easy to take a roleplaying game and define what that is, but defining a game itself is much harder. From the articles I have just read, I understood that many people can define games in a multitude of ways. To some it can be a story driven adventure, to others it can just be mindlessly killing demons for better and shinier loot and others just prefer to be put in a semi-realistic depiction of war and fight other players online. While most people do agree that a game is something that has conflict, a goal, maybe a story and likeable characters to others it can be just as easily defineable as moving a piece across a board. What people do agree on is that a game is a safe space for people to meet in and create bonds like you could see in this article here (https://massivelyop.com/2017/07/07/how-i-got-married-through-world-of-warcraft/). Game Design and generating ideas for a game is also not as easy as some people think. I feel like some people have this preconcieved notion that somebody comes up with an idea for a game and people just start working bassed off of that one basic idea alone. In fact game design is a lot more complex. Like with any other project in a lot of different working environments, brainstorming for ideas is a very common thing in game design. You might take a system idea from one game and a story bit from another source and come up with avery rough idea for a game, but the process does not stop there. Game Development costs money, a lot of money, so a studio has to consider if their game idea is within budget or otherwise they might have to cut content out or just scrap an idea all together. (https://www.eurogamer.net/articles/kotor2-missing-content-restored) Looking at other games out there is also a very important part of game design and taking inspiration for game systems from other titles has worked pretty well in the past. For example, the creation of the 'MOBA' genre comes from Blizzard's RTS game 'Warcraft III' where in that game, a player created his own game mode and named it 'Defence of the Ancients', this game mode later became widely recognised as 'DoTA' and later Riot Games created their own style of game in that genre and that game was 'League of Legends'. (https://unrealitymag.com/how-blizzard-lost-the-lane/)

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