Game Vision Statement
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Introduction: ‘No Rest for the Wicked’ is an
arcade inspired First-Person Shooter set in downtown Los Angeles in which
retired sniper Corey Thompson is asked to come out of retirement for one last
mission to stop a terrorist group. The game will be played on PC and created in
Unity but will have many of the mechanics of a classic arcade shooter from the
mid-80s and 90s. The game will be solely single player, but co-op could be
introduced at some point to keep in line with the old arcade inspired gameplay
seeing how most arcades did have the option for two players taking on
challenges together.
Description: In this game you will be thrusted into
the shoes of ex-sniper Corey Thompson along with his trusty Remington-700
sniper rifle to take out incoming enemies and save civilians. You as the player
are tasked with eliminating terrorists that have infiltrated and attacked
downtown LA, taking them out from a distance.
The enemies’ movement pattern
will be erratic so you will have to calculate your shots with extreme precision
to take out the target. Also, you will need to be careful as some enemies will
be taking civilians hostage and you must be extra precise with your shots to
save them.
You as the player will have three
lives, you can lose lives by getting shot by incoming enemies, but damage is
avoidable by ducking behind cover. Lives are replenishable by saving civilians,
to replenish a lost life, you will need to save a civilian that will drop a
heart-shaped power-up that will restore that lost life.
When your lives reach zero you
will lose the mission and will have to start again and try to beat your high
score.
Key
features: The key features of this game are.
·
Cover-
to avoid incoming damage the player can hide behind cover
·
Lives-
lives will be what keeps you going through the game but these can also be
depleted by taking damage so the player must be cautious to not lose all their
lives
·
Citizens-
the enemies in the game will take citizens as hostages, you as the player are
tasked with saving them and by doing so you can replenish any lost lives
Genre: As mentioned above, this game will be a First-Person Shooter,
however, despite being an FPS it will be nothing like the big AAA games out on
the market right now. This game is heavily inspired by the old arcade shooters
like ‘Time Crisis’ and will aspire to bring that classic feel back up to some
more modern standards. As mentioned, the game is heavily inspired by ‘Time
Crisis’ but it is also taking inspiration from the Third-Person Shooter ‘Gears
of War’, mainly when talking about the cover mechanic present in this game.
I am choosing to create a game
such as this as I feel like a lot of FPS games on the market right now are
pretty like each other, taking the safe route and not innovating the genre.
While I am not attempting to say the game I will create will be a new innovation
on the market as a game like this has been created before, it has not been done
in a very long time so I want to bring that sort of feeling of old school games
back by creating this seemingly simple game that can offer replay ability by
encouraging the player to always have another try at beating their high score
which some other games in the genre do not offer anymore. For example, ‘Call of
Duty’s’ single player campaign is meant to be played once with no reason to
replay it again once you have beaten it and I would like to differentiate
myself from a game like that and offer replay ability for everyone.
Platform(s): The main platform this game will be available on is PC as
the game is created in ‘Unity’. A port to console for a game such as this would
not work and would take away from the main experience of the game. Multiplayer
will not be available in this game as it is meant to be a single player experience,
but co-op might be possible later.
Resources: For the assets of the game, I intend to
use the Unity Asset Store to get the most of my assets while also trying to
create some of my own. An asset I would love to use for my game is this
realistic sniper rifle gun asset that I found for free in the Unity Asset
Store. (https://assetstore.unity.com/packages/3d/props/weapons/m40a3-sniper-rifle-107756).
This gun is perfect for the kind
of gun I want to have in my game and has that realistic look to it which I really
like.
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