Game Brainstorm
Game
1: Platformer
sourced from (https://www.pcgamesn.com/best-platform-games) |
For
my first idea of a game I thought about creating a platforming game taking
inspiration from games such as ‘Limbo’, ‘Hollow Knight’ and ‘Ori and the Blind
Forest’. Growing up, I never got into the platforming genre of games, I thought
they were boring and lame and offered little to no progression apart from
reaching a new level or in the case of Mario, saving Princess Peach. This so
called ‘progression’ to me at the time paled in comparison to games like ‘Call
of Duty Modern Warfare 2’ where every level you gained you got something new or
even ‘World of Warcraft’ where levelling up felt accomplishing because you knew
you got that one talent point that you needed in order for you to do more
damage or heal better. But growing up, I realised that the simplistic goals of
a platformer like ‘Mario’ is just as enjoyable as getting that one piece of
legendary gear in ‘Diablo II’. So, because of my inexperience with platforming
games, I would like to dip my toes in and try and create one myself which no
doubt will be difficult seeing as : 1 – I have never created a game and 2 – I never
really played a platformer through to the end so the mechanics and specifics of
the game will be a little foreign to me.
In my
research for this game idea I came across this article titled: ‘How to design
levels for a platformer’ (http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/).
The
article goes through the steps one should take when attempting to create a platforming
level and general brainstorming such as the background of the level and how
simplistic or out there you want it to be, the enemy types, power-ups and
locked secrets or treasures.
Game
2: FPS
Now
when I say and FPS game I don’t mean in the same detailed way as ‘Call of Duty’,
‘Battlefield’ or ‘Medal of Honor’. I want to create a simplistic game, one that
reminds me of my childhood.
When I was
younger living in my grandparents’ house, they used to have this plastic 1911 handgun
with wires hanging from the magazine which always made me wonder what those
wires were used for. Later I found out that you could plug those wires into the
TV like a console and play a game.
sourced from (https://www.ebay.com/itm/353536825727) |
It looked something like this. My
mind at that point was blown away.
The game would not be too
complicated, I am thinking somewhere along the lines of an arcade game where
the player is stationery and enemies pop up on the screen for you to shoot but
sometimes instead of an enemy a civilian would pop up and if you shoot them,
you lose points or a terrorist holding a civilian and you have to aim for their
head and free the civilian. The levels themselves might not have an end,
something along the lines of you keep playing to get the highest score possible
until you run out of lives or a instead of lives, there could be a certain
amount of time allocated to getting the highest score you could get. I could
either incorporate both of these mechanics into the game or completely cut one
out but that remains to be seen.
In my research I came across this
article: ‘First-person shooter design: what to save, and what to frag’ (https://www.gamedeveloper.com/design/first-person-shooter-design-what-to-save-and-what-to-frag).
The article talks about how the
FPS genre is full of lazy and tired ideas that have been used since the genres’
inception in the early 1970s and how no matter what new innovations for the
genre come out, in a couple of years they will all become tired and lazy.
sourced from (https://play.google.com/store/apps/details?id=com.kiloo.subwaysurf&hl=en_IE&gl=US) |
Game 3:
Endless Runner
Endless
Runners are basic and simple but still end up somehow having people sink hours
on end to them. A good example of that is ‘Subway Surfer’ which is a mobile
game in which you play as graffiti artist who is running away from a police
officer on the subway tracks ad have to swipe on the screen to avoid being hit
by the subway or try to collect coins. The goal of the game is very simple:
Survive for as long as you can and get the highest score possible. The difficulty
of the game is that the longer you keep going, the faster the trains will come
at you so there is a good bit of challenge to be found even in and Endless
Runner.
For my
research I looked at the article titled: ‘Endless Runner Games: How to think
and design’ (https://www.gamedeveloper.com/disciplines/endless-runner-games-how-to-think-and-design-plus-some-history-).
This article
goes through a bit of the history of mobile Endless Runners and their different
subsections and how they evolved from being what is referred to as ‘two-touch
gameplay’ to ‘one-touch gameplay’ where instead of having to tap the screen
twice for multiple actions, it now only requires one tap on the screen.
The article
also goes through the steps of creating your own endless runner game and how
the author had this idea in mind and as he kept adding to his idea it started
clicking in his mind that what he is doing could be a great idea for an endless
runner.
sourced from (https://www.housebeautiful.com/lifestyle/g32034422/best-puzzle-games-apps/) Game 4: Puzzle
Game Probably one
of the most popular genres on the mobile app store, the puzzle games. These are
very simple games that provide some challenge at later levels. The puzzle
game genre of ‘match three of’ is probably on of the most popular out there
with the standout being ‘Candy Crush’. The game involves matching three candies
of the same colour to get points and a certain number of points are required to
pass a level. Another
example of a puzzle game would be ‘Roll the Ball’, which is a game where the
player must match the puzzle pieces in order to have the ball roll through them
to get to the next level. Even simpler
than the two above is a simple word puzzle in which you are given a list of
words and a square full of jumbled letters and the goal is to find all the
words given to you. All these games are simple, but they have their target
audience. In my
research I found this interesting article about puzzle games called ‘The
Amazing Cognitive Benefits Of Puzzle Games’ (https://www.meeplemountain.com/articles/the-amazing-cognitive-benefits-of-puzzle-games/). The article
talks about a survey that was done that shows that most adults that play puzzle
games find it relaxing and give their brain a boost.
Finally, I would
like to create a game like this because the idea of creating a challenge for
someone else to complete seems intriguing for me and I would like to see if I am
up to the task. |
Yoooo Tudor i love the games you're taking inspo from in the 2D platformer Limbo was such a great game I can remember playing that back when I was in primary school if you were to go with this style what kind or story would you plan on having with this game?
ReplyDeletehello luca,
ReplyDeletei like the shooter game,Call of Duty i used to play it with my brother but the zombie one was a better theme becuase it's scary. also subway surfer is easy access to anyone who want to play it its and addicitng game and simple rules really like you unlock different people to use and outfits and also limited time to get them i used to be frustrated to get it on time a similar one i used to play on my phone was sonic run or dash i think. it reminded me of ti i unlocked my favourite characters, but i lost all progress.